Hack24 2.0 out now!

So, finally I got some time to update Hack24, my first ever MMO for iOS.  2.0 is not as big upgraded as I hoped but added some more fun to the game.

  • You can now customise the colour and building type
  • You can now message online players
  • NPC have been introduced to add more fun
  • Bug fixes
  • Game balancing
  • iOS8 fixes

Next, I plan to improve performance, the game keeps getting new users, and so development will continue

You can get it free from iTunes

New version of Virtual Worlds Submitted for Android

Just a small update, the following features, bugs have been fixed.

  • Added feature to turn VR mode off
  • Added feature so you no longer need a game controller
  • Fixed issue with be able to place objects in other peoples worlds
  • Fixed a few crashes!

Please check out

Virtual Worlds

Lets release pre-alpha software! Yeah

So, tonight I decided just to punt out Virtual Worlds.  Probably a silly move but nothing has been happening lately with it due to work stuff, a 3 week long cough, 2 birthdays, Christmas and home life!

I will soon know how bad it is!

I managed to do some useful bug fixes, tested it on a couple of controllers etc.  More will come soon!

What does it have?

  • Main world has little huts which is your door way to the other worlds
  • It has some built in help to tell you what buttons do what.
  • It has some nice new textures but sadly very limiting at the moment
  • You can see other players in the game, pretty poor graphics but that will be fixed very soon
  • You can create your own little minecraft type world 🙂 though very basic!

Whats next?

  • Once I see it in the Google Store, I will test it works 🙂 (releases always seem to cause some odd bug)
  • I need to add some more textures ASAP
  • A way for people to report bugs
  • A way for people to talk to each other!

Google Play Link

Virtual Worlds update 0.1

So, Virtual Worlds, hmm I had planned to release that by the end of the month however a few things have come up!  Man Flu has not helped me code, the snot just goes everywhere!

I have also had a few other things on!

Excuses over, where are we?

  • Started getting a better set of textures together thanks to Gary
  • Made a very rough simple player model which maybe be replaced by a OBJ file
  • Fixed lots of bugs
  • Created a control screen showing controls etc
  • Improved the navigation throughout the app
  • Implemented some speaking help notifications
  • Got Google Cloud Messaging working however not sure why I need it now.
  • Moved to Live server!

Left to do by 1st December

  • Improve player object
  • Finish texture pack off
  • Make scalable zone object
  • Fix any controller issues
  • Allow user interaction maybe using GCM
  • Allow players to fly in zones if they own them to help build them
  • TEST

Wish me luck!

Virtual Worlds : Progress so far

What? a? Virtual Worlds? What a sh*t name?  Your probably right but its just better than Android 3D mmo thingy!

Progress so far?  I would of liked to give it more time but some times I am not in the mood, sometimes I can’t get out of the mood which also leads to lack of sleep!  Last night I had beer! (not a usual thing sadly)

What can you do so far?

  • Register, login
  • Navigate the main world, which will allow you to enter player zones and create your own zones.
  • You can see other players (as cubes) move about
  • Once in your own zone, you can place cubes to make structures (see below) this has been vastly improved.
  • You can climb your structures to make bigger structures (I had to make a stair case to to make the archway)
  • You can enter delete mode in your zone and delete things with ease
  • Started adding back in the voice engine, sound effects etc
  • There are now system text messages to show you important information
  • Players and zones have text above them showing their username

device-2014-11-15-231021

 

 

 

 

 

 

 

Whats next

So to get it to the point where I can alpha test it I would like to do the follow

  • Create a 3D model for players as they are currently cubes
  • Make a 3D object for a zone, this should grow as the zone gets more popular / better in some way
  • Find a wider range of textures snow, grass, wood, etc
  • Create a control help screen to list gamepad controls
  • Make all commands voice activated (may get dropped)
  • Allow you to send messages to users (may be text or voice)
  • Create some sort of reason to play the game, prices, score boards etc.
  • Implement GCM (push notifications)

The aim is to have a demo zone thats setup for xmas when I release alpha:)

Off to bed!

Hack24 : Whats coming next?

So Hack24 has seen some downloads, and some regular players. 1.01 was a fast update to fix a few issues however 1.02 (which may become 1.1) will hopefully see quite a few improvements.

New stuff coming (hopefully) soon

  • Steal player buildings (done)
  • Rob player item (master key for players basically) (done)
  • Claim all money for buildings (would save a lot of time)
  • Scan renamed to probe. (done)
  • New scan item to list online players
  • Some in game help to guide you on your way (done in a basic way)
  • Avatar colour changes based on level / rank?
  • APN’s (may not make 1.02)
  • Some server securities (done)
  • More game levels (may not make 1.02)
  • Joystick improvements (done)

Near Future:

  • In game messaging
  • Customise buildings
  • Heads up display of near users  (may not make 1.02)

Don’t do server updates in your lunch break!

I decided to have a rest today as I have been training for a marathon and a few other things.  I thought this lunch break I would do some important fixes to Hack24 server.

DON’T do this, lunch breaks and servers do not mix.  

I assumed my fix would sort out the issues, it did, but it brought on a whole load of more because I cleared out some corrupted records and forgot the client side would have a cache that now does not match the server side.  Oh boy what a mess.

Backup, nope because I was rushing as it was my lunch break!

Luckily, one of my friends managed to do some database magic.  He will receive a burger on me .

So again, don’t do server upgrades at lunch time, it ruins your day when it goes wrong!

HACK24 : Submitted

2014-07-06 22.27.38

 

Finally, a month and a week late, the first version of Hack24 has been submitted.  Emotional moment, trying to write even a simple MMO single handedly is a massive task, trying to do it in a month with a family and full time job, is practically impossible.  I did it in 2 months 🙂

I will write more on it soon, enjoying a beer at the moment.

Version 1.0 supports (I wanted to call it 0.1):

Hacking, buying, entering, claiming from buildings

Scanning and Robbing players

Items allow players to teleport, scan, brute force hack, enter buildings, shield, speed up and invisibility.

I will be updating the website, and writing a how to play guide 🙂

 

 

Hack24 : Oh boy its coming!

So I had planned to release Hack24 for the end of May and as we are mid June, I failed!  Its pretty hard to make a MMO in a month part time.

Since I lasted blogged about the project  I have done the following.

  • Improved FPS even on older devices by optimising what is rendered
  • Items now spawn and players can collect items
  • Speed, Money, hacking items can now be used
  • Player can now gain XP and level up
  • Added icon

Main items left to do

  • Be able to teleport (new idea)
  • Be able to buy items
  • Quests / missions
  • Player interaction
  • Add help
  • Finish iPhone UI

I hope to at least submit to Apple by the end of the month