Hack24 V2 started :)

So, it may end up being called something else but I have now started writing a new (well kinda) game.  The last couple of weeks I have been bug fixing and improving the LibGDX framework / demo app that I made a few years ago.  Code can be found here: https://github.com/burf2000/BurfEngine

Yes, it has a terrible name!  Anyway it was my attempt at a simple game like Minecraft where you can place and remove cubes.  I added things like chunking, gravity, and culling.  It also has a database and network layer, custom collision code and works on iOS, Android, and Desktop.  It has been converted to Kotlin, which I am really liking 🙂

Now, after a few long nights of fixing, that code is being parked and anyone can use it!  I now plan to rip it apart and use the best bits to form the engine for Hack24 (v2).  Made aim is to make a 3D game that has the same look and feel as Hack24 that’s cross-platform and easy to develop further.

I will focus on a MVP first, which should not take too long, I will try and rewrite the server in NodeJS (Well KotlinJS).

So why am I doing this?  A few reasons:

I really liked Hack24 but it had some performance issues and really needs rewriting to use OpenGL VBO / VAO.  It also makes sense to make it cross-platform while I am at it.  I don’t fancy doing it in Unity and really want to learn Kotlin for work (which I can for LibGDX).  It would be nice if people enjoy playing it too, so I hope to make it bigger with more content 🙂

Watch this space!