So last Friday my Apple Watch turned up, super excited I soon ran in to some issues with how to use it.
This article by SERENITY CALDWELL cleared them all up!
I had to post about this amazing tool I found, now when I am writing my 3D games, I basically pray every time I play with a shader in case I brake it.
I know the basics but using either xCode or Android Studio (now has a tool), there is no syntax highlighting or easy way to see errors!
SHDR allows you to paste in your fragment and vertex shader and tells indicates any issues, and renders the results if it can!
Good evening all. Your probably wondering why I have been a little quiet lately, maybe it was the marathon I just did, or maybe it was all the bloody colds I have had. Could it even be the kids?
Though all of the above is valid, things are still happening. I am still chasing my dream of my own Virtual Reality world (in Android), I am learning iOS8/Swift and also READING BOOKS, the ones that contain stories!
I am trying to slightly step back, review what I have learned, and move forward in a more productive focused way.
New stuff will be coming soon.
As a dear friend of mine once said (paraphrasing) , Burf, you like building frameworks but then you loose interest. Try finishing something. He was completely right and this helped spawn Burf Development, and the GameJam event I organise at work.
Since I started Burf Development at the start of the year I have released 2 Android games (both part of a game jam so need work), started sharing code on GitHub and released 6 games and 1 app for iOS! The largest one, being Hack24 which has had quite a few downloads (currently rated 4.5 out of 5).
I learned some obvious lessons with Hack24.
The first one being that I should of only shipped the game out once I was happy with the features. I should of waited until APN’s where enabled in the game as this is a great way to remind players to come back and inform them that they have been hacked, robbed etc.
It seems that once the initial download rush is over, it is pretty hard to get that boom again. On the first few days I was receiving 100-200 downloads a day, now its like 40 a week.
I also had some server issues, I guess I could of done more testing however most of this was down to a time validation issue where the clock got out of sync with the client, this caused users not to be able to login 🙁
Waiting 7-9 days for a iOS release is annoying! Especially when you find a bug within minutes after release! Do more testing, get friends to do it to! My wife was top bug finder!
Check the support email, oh boy I never actually expected people to contact me, but yes they do!
Work out a road map, or a plan! I am a little stuck on what to do with Hack24 now? I feel I keep moving on to new stuff!
Well I have a load of idea’s in Trello, I have a few started projects and lots of new technology to learn. I have a ton of online course lined up and have started reading books. Oh and there are the 2 awesome kids I have to, I try to focus my time on them! Oh did I mention I have a wife and a full time job!
Virtual reality has been one of my favourite topics since I saw Lawnmover man. I have tried to make my own VR world many time since I was about 12! VR is now starting to take off with Oculus Rift (Facebook), Sony Morpheus, Google Cardboard and Samsung GearVR plus many others! Apple sadly has nothing in this area, and so I either develop for the desktop or for Android. As I quite enjoy learning Android, this is a double whammy! Also, you can generally release anything to the Google Play store (a VR framework would not be allowed).
As a senior iOS developer, I really need to rock at Apples new programming. I have played with Swift a bit but I really feel its time to freshen up my skills. There is also a lot of cool stuff with iOS8. My aim is to build a couple of simple but pretty apps (master that AutoLayout) in Swift.
I needed to enable Open In in an application that I am currently working on and came across this useful document on how to enable all types of files for your application. I only needed DOC, DOCX and PDF but thought it would be useful for others.
We have submitted 1.01 to iTunes and hopefully it gets accepted. It is mainly a few important bug fixes.