I May of just solved a programming issue that’s been bugging me for many months. The only way I thought I could get round it was a complete rewrite of the 3D engine for Hack24. However it seems you can get around the massive performance with Hack24 by having multiple threads. Yes seems obvious however this is OpenGL world and that is completely different, the items have to created in the main context!
The fix worked, so a new version of Hack24 has been submitted (with other bug fixes!)
So, finally I got some time to update Hack24, my first ever MMO for iOS. 2.0 is not as big upgraded as I hoped but added some more fun to the game.
- You can now customise the colour and building type
- You can now message online players
- NPC have been introduced to add more fun
- Bug fixes
- Game balancing
- iOS8 fixes
Next, I plan to improve performance, the game keeps getting new users, and so development will continue
You can get it free from iTunes
So Hack24 has seen some downloads, and some regular players. 1.01 was a fast update to fix a few issues however 1.02 (which may become 1.1) will hopefully see quite a few improvements.
New stuff coming (hopefully) soon
- Steal player buildings (done)
- Rob player item (master key for players basically) (done)
- Claim all money for buildings (would save a lot of time)
- Scan renamed to probe. (done)
- New scan item to list online players
- Some in game help to guide you on your way (done in a basic way)
- Avatar colour changes based on level / rank?
- APN’s (may not make 1.02)
- Some server securities (done)
- More game levels (may not make 1.02)
- Joystick improvements (done)
- In game messaging
- Customise buildings
- Heads up display of near users (may not make 1.02)
I decided to have a rest today as I have been training for a marathon and a few other things. I thought this lunch break I would do some important fixes to Hack24 server.
DON’T do this, lunch breaks and servers do not mix.
I assumed my fix would sort out the issues, it did, but it brought on a whole load of more because I cleared out some corrupted records and forgot the client side would have a cache that now does not match the server side. Oh boy what a mess.
Backup, nope because I was rushing as it was my lunch break!
Luckily, one of my friends managed to do some database magic. He will receive a burger on me .
So again, don’t do server upgrades at lunch time, it ruins your day when it goes wrong!
We have submitted 1.01 to iTunes and hopefully it gets accepted. It is mainly a few important bug fixes.
Finally, a month and a week late, the first version of Hack24 has been submitted. Emotional moment, trying to write even a simple MMO single handedly is a massive task, trying to do it in a month with a family and full time job, is practically impossible. I did it in 2 months 🙂
I will write more on it soon, enjoying a beer at the moment.
Version 1.0 supports (I wanted to call it 0.1):
Hacking, buying, entering, claiming from buildings
Scanning and Robbing players
Items allow players to teleport, scan, brute force hack, enter buildings, shield, speed up and invisibility.
I will be updating the website, and writing a how to play guide 🙂
So I had planned to release Hack24 for the end of May and as we are mid June, I failed! Its pretty hard to make a MMO in a month part time.
Since I lasted blogged about the project I have done the following.
- Improved FPS even on older devices by optimising what is rendered
- Items now spawn and players can collect items
- Speed, Money, hacking items can now be used
- Player can now gain XP and level up
- Added icon
Main items left to do
- Be able to teleport (new idea)
- Be able to buy items
- Quests / missions
- Player interaction
- Add help
- Finish iPhone UI
I hope to at least submit to Apple by the end of the month
I had planned to do more updates but I have been trying to finish the v0.1 of the game for the end of May. To be honest it is probably not going to happen however I am making good progress 🙂 What can you do so far?
- Game has 10 different types of buildings/ world objects
- You can see other players in the game
- You can buy and hack building to give you XP, Money
- Brought buildings you can enter and you can claim money from them
- HUD display shows you your buildings, free buildings and other player buildings
- Exploring gives you XP
- More XP, the higher LVL you are and the better hacker you become
- Scan and rob players
- Spawn random items for people to collect
- Be able to buy items
- Implement item properties (shield, lives, invisibility etc)
- Fix collision
- Quests / Missions
- BUG FIXING
So, on the 2nd of May we had our second Compsoft Game Jam. I use the term loosely as we don’t follow any format but to have fun.
The first Game Jam we had was based on creating a game with 24 hours based on a randomly picked theme. This was mega fun and spawned (from me) Disjointed Tunnels (Android) and Stupid Chicken (iOS) which are both released. Other people made some awesome games on different platforms. We decided 24 hours was a little hard work straight after work (yes we go to work before these) and decided the next one was 12 hours.
The other changes to this one was that instead of starting new projects (the main point of a Game Jam), most of us would continue on projects that we are passionate about.
There where 8 of us this time (from 5), listed below are the projects
- Hack24 (mine) is a 3D MMO game in an endless world where you hack buildings and aim to be top hacker.
- Augmented Reality draughts (new).
- Nought & Crosses but in a multiple grid system like Sudoku (new)
- A full blown network / game engine thats massively scaleable.
- A flappy birds clone
- A postman frenzy type game (new)
- A spaceship shooter game
- Web based space shooter / resource game
As you can see, some of these projects are quite large which leads me on to my next post about Hack24.
The general feedback was that people really enjoyed it, I think in some ways it lacked the special feeling of creating something completely new based on a random theme however when someone is passionate about a project, they really churn out the code.