Virtual Worlds : Progress so far

What? a? Virtual Worlds? What a sh*t name?  Your probably right but its just better than Android 3D mmo thingy!

Progress so far?  I would of liked to give it more time but some times I am not in the mood, sometimes I can’t get out of the mood which also leads to lack of sleep!  Last night I had beer! (not a usual thing sadly)

What can you do so far?

  • Register, login
  • Navigate the main world, which will allow you to enter player zones and create your own zones.
  • You can see other players (as cubes) move about
  • Once in your own zone, you can place cubes to make structures (see below) this has been vastly improved.
  • You can climb your structures to make bigger structures (I had to make a stair case to to make the archway)
  • You can enter delete mode in your zone and delete things with ease
  • Started adding back in the voice engine, sound effects etc
  • There are now system text messages to show you important information
  • Players and zones have text above them showing their username

device-2014-11-15-231021

 

 

 

 

 

 

 

Whats next

So to get it to the point where I can alpha test it I would like to do the follow

  • Create a 3D model for players as they are currently cubes
  • Make a 3D object for a zone, this should grow as the zone gets more popular / better in some way
  • Find a wider range of textures snow, grass, wood, etc
  • Create a control help screen to list gamepad controls
  • Make all commands voice activated (may get dropped)
  • Allow you to send messages to users (may be text or voice)
  • Create some sort of reason to play the game, prices, score boards etc.
  • Implement GCM (push notifications)

The aim is to have a demo zone thats setup for xmas when I release alpha:)

Off to bed!

HACK24 : Submitted

2014-07-06 22.27.38

 

Finally, a month and a week late, the first version of Hack24 has been submitted.  Emotional moment, trying to write even a simple MMO single handedly is a massive task, trying to do it in a month with a family and full time job, is practically impossible.  I did it in 2 months 🙂

I will write more on it soon, enjoying a beer at the moment.

Version 1.0 supports (I wanted to call it 0.1):

Hacking, buying, entering, claiming from buildings

Scanning and Robbing players

Items allow players to teleport, scan, brute force hack, enter buildings, shield, speed up and invisibility.

I will be updating the website, and writing a how to play guide 🙂

 

 

Hack24 : Oh boy its coming!

So I had planned to release Hack24 for the end of May and as we are mid June, I failed!  Its pretty hard to make a MMO in a month part time.

Since I lasted blogged about the project  I have done the following.

  • Improved FPS even on older devices by optimising what is rendered
  • Items now spawn and players can collect items
  • Speed, Money, hacking items can now be used
  • Player can now gain XP and level up
  • Added icon

Main items left to do

  • Be able to teleport (new idea)
  • Be able to buy items
  • Quests / missions
  • Player interaction
  • Add help
  • Finish iPhone UI

I hope to at least submit to Apple by the end of the month